Platform · Map Designer & wayfinding

Your floor plan becomes the answer

Draw the store once — every kiosk, handheld and phone shows shoppers the way, floor to floor. The Map Designer is a guided editor built for store staff, not CAD operators; the result is a living 2.5D map where every answer arrives with a route to the shelf drawn on it.

The 2.5D store map preview with department labels and the you-are-here marker
A guided editor, not a CAD tool

Five steps from an empty canvas to a routed store

The editor walks you through the store in order: Store → Fixtures → Sections → Directions → Advanced. Draw the outline and the walls, place entrances, escalators and lifts, mark departments and shelves — down to a single product's pin on a single rack. No training course; the next step is always the obvious one.

  • Departments, walls, shelves, entrances, escalators, lifts, product pins.
  • Multi-floor authoring with a stacked 2.5D preview.
  • Five visual styles plus custom colours to match the store's identity.
The map editor on the Sections step: departments and shelves drawn on the floor plan
Start from a photo

Upload a floor plan; AI drafts the map

Have a floor-plan image already? Upload it and the Console's design-time AI assistance drafts the digital map — outline, departments, walls — ready for you to refine rather than redraw. (Design-time only: the finished map, like everything a shopper touches, runs entirely in-store.)

The map editor's Import floor plan with AI dialog: a photographed paper sketch dropped in, conversion steps running, the drawn map behind
2.5D multi-floor wayfinding

Routes that ride the escalator

The renderer stacks the store's floors in 2.5D and animates the route through them — along the aisle, onto the escalator, off at the next floor, up to the shelf — with "you are here" anchoring the shopper the whole way. Routing avoids walls and fixtures on its own, and cross-floor legs pick the right escalator or lift automatically.

  • Animated route ribbon with escalator and lift choreography.
  • Zoom from the whole store down to a single shelf.
  • One renderer everywhere: kiosk, web, mobile — and the editor's preview.
Your routes, your rules

Author the walking routes you want shoppers to take

Computed routing is the default, but it isn't the law. Draw your own direction paths per device — route shoppers past the promotion, keep them out of the stockroom corridor — or let the route generator propose alternatives and pick the one you like. The map does what the merchandiser wants, not just what the geometry allows.

The map editor on the Directions step with authored walking routes
Versioned publishing

Publish flips a switch; every device follows within a minute

Every save is an immutable version in the map library, with hover previews and side-by-side floor thumbnails. Publishing points the store at the new version — and every kiosk, handheld and mobile page picks it up automatically within a minute, no restarts, no visits to the floor. Rolled the seasonal layout too early? Roll back the same way.

  • A library of every store's maps, with versions and previews.
  • Devices auto-refresh to the published map — hands-off distribution.
  • Locally administered: each store keeps its own plan current, no head-office IT ticket.
The maps library: one row per store floor with versions, preview and publish

See your own floor plan come alive

A pilot includes digitising your first stores — most floors are drawn in an afternoon.